aaa

Subscribe:

Thursday 8 December 2011

im tired...

need to submit before 5pm.......wowww...so 'cunn'...i found this for my reference...

Friday 11 November 2011

Sunday 6 November 2011

SOME PIECE OF WORK

This is a report from our senior(Noor Hasmira Mahdzir-she got A) and Dr Ariza said it is a good one and recommended to review it.

click to download :Unavailable

RESEARCH SCOPE:


           The primary scope of this project will be focus on early Muslim children included toddler that defined as being between the ages of one and three years, preschooler that as being between the age of four until six years and teacher that responsible to manage and monitor teaching and learning activities. 

AIM & OBJECTIVE


AIM:
Provide a portal base on edutainment model that will be an alternative channel or platform for teaching and learning.

OBJECTIVE:
1-To identify the requirement of portal base on edutainment model
2-To analyze the requirement of portal base on edutainment model
3-To verify and validate requirement of portal base on edutainment model

PROBLEM STATETMENT

Edutainment is a format of interactive entertainment that not only teaches, but also further ingrains the knowledge we are attempting to communicate through virtual world experiences (Confederation Studios).
Edutainment model is an effective way to enhance learning and teaching process. According to interview at NuH Ark’s Seksyen 7 Shah Alam, there are no specific portal of digital storytelling for Muslim history (Sirah) use to teach the children. Educational material should have different properties when used by children, by adopting Edutainment model on a portal it will be a new platform to enhance learning teaching approach.

RESEARCH BACKGROUND





Nowadays many interesting edutainment programs are offered and have been grown rapidly through the Internet and began as a new medium for learning. Base on The Free On-line Dictionary of Computing (6 NOV 11) edutainment defined as interactive education and entertainment services or software, usually supplied commercially via a cable network or on CD-ROM.
“The challenge to humanity is to adopt new ways of thinking, new ways of acting, new ways of organizing itself in society, in short, new ways of living."(Our Creative Diversity, pg.11, UNESCO). The combination of entertainment and education, this integration is mainly to create a motivating, successful environment for learning and place that asks children to enjoy what they learn with a combination of many media (sound, animation, video, text and images) by simply using a computer mouse to point and click on a particular picture, word, or button, and stories as well as information will come alive on a computer screen.

Monday 17 October 2011

Technological Innovation in Education


Edutainment concept will be able to realize the potential entertainment(game,video,act) have on educational.

Friday 14 October 2011

Edutainment Model

Education in the true sense of it should have lasting impact in life...Learning with fun is the way of life in the modern world. Right from having your hobby as your profession to making work fun is all about learning your skills, knowledge and attitude through entertaining methods has most lasting impact.

Bad Day..

Peristiwa yg agak diluar jangkaan..."Interview" bukanlah sesuatu yang susah...tetapi hari ini aku disusahkan....haha

Thursday 13 October 2011

boring..

Engineering is required to face situations that demand global action now. Education is a long-term solution.... The majority of children still hold the same values as their parents and, if we don’t re-socialize,emm....

Wednesday 12 October 2011

Best Practices for Designing Usable Websites for Kids


Designing for young kids is something not a lot of designers think about until approached by a client who wants to target that age group.
But the truth is that kids in the 3-12 age group are using the Internet in surprising numbers. Ten years ago, it was rare for a child who hadn’t even yet reached school-age to use a computer. Now, there are a surprising number of websites specifically catering to them. And that number is growing all the time.

Evaluating the Usability of Educational Websites for Children

This study evaluated the usability of three educational websites. Participants were fastest with FactMonster.com and more successful with FactMonster.com and EnchantedLearning.com than the InfoPlease.com Homework Center. None of the sites proved to be superior in terms of efficiency or satisfaction. Terminology, number and organization of links, location of information above the fold, and length of individual pages all influenced performance on the tasks. Older children (age 11) performed better on all sites than the younger children (age 7-8). Designers of K-12 educational sites should continue to conduct usability testing with a wide 
range of children to insure ease of use for all students


source

بسم الله الرحمن الرحيم

Syukurku hanya kehadirat ilahi yang telah mengurniakan satu kehidupan yang berwarna warni walaupun ianya sementara..dengan berbekalkan sisa-sisa kehidupan yang masih ada,aku memohon kepadaMu untuk melancarkan perjalanan hidupku ini....FYP bukanlan satu masalah yang berat...dalam peganganku...dengan adanya Mu,semua yang lain bagiku adalah kecil dah lemah tidak berdaya....oleh itu aku berharap FYP ini akan kutempuhi dengan lancar dengan izin MU........